Auras

Basic Auras can be purchased with Least dragon souls, and can then be upgraded. Each upgrade must be taken sequentially but applies to every aura he character has. Auras start at 30 ft with a +1 competence bonus.

Basic Auras

Aura Size

Size Cost
60 ft 1 Lesser soul
90 ft 1 Least soul
120 ft 1 Greater soul
150 ft 1 Grand soul

Aura Power

Power Cost
+2 Bonus 1 Least soul
+3 Bonus 1 Lesser soul
+4 Bonus 1 Greater soul
+5 Bonus 1 Grand soul

Aura Types
A character’s 1st Aura costs 1 Least soul, their 2nd costs 1 Lesser soul, their 3rd costs 1 Greater soul, and any more cost 1 Grand soul.

Aura Name Aura Ability
Mantle of the Firelord Fire resistance equal to 5 times the competence bonus of the character’s auras
Mantle of the Stormlord Electricity resistance equal to 5 times the competence bonus of character’s auras
Mantle of the Frostlord Cold resistance equal to 5 times the competence bonus of character’s auras
Mantle of the Swamplord Acid resistance equal to 5 times the competence bonus of character’s auras
Aura of the Assault Bonus to weapon damage
Aura of the Stampede Bonus to movement equal to 5 ft times the competence bonus of the character’s aura
Aura of the King Bonus to Cha-based skills
Aura of Mental Acuity Bonus to Int-based skills
Aura of Foresight Bonus to Wis-based skills
Aura of Fear Creatures with less HD than 5 times the Aura bonus are shaken unless the succeed on a will save (DC = 10 + 1/2 the character’s level + Cha modifier)
Aura of Refuse Enemies within the character’s aura take negative energy damage equal to the character’s aura bonus
Aura of Blurring Each ally within the character’s aura has concealment equal to 10% times the character’s aura bonus
Aura of Reaving Whenever a living creature within the character’s aura dies, that character gains life equal to 5 times their aura bonus
Aura of Verdant Power The character and allies within the aura radius gain fast healing equal to the character’s aura bonus

Auras

Dragonsoul AnthonyKascak AnthonyKascak